April 15, 2011

Here at Plug-in HQ we like to keep way ahead of our competition by investing R&D into new technology. Everyone’s getting excited about HTML5, so we thought we’d see how feasible it was to start building the rich interactive content we’re known for with these new in-browser capabilities.

Our crack team of coders are always happy to learn new stuff (let’s face it, you need to in this industry) so our founding father (sorry, partner) Seb Lee-Delisle came into the office to host an HTML5 Hack Day. Our mission: Create a playable game from scratch in ONE WORKING DAY using only HTML5, CSS3 and JavaScript. The challenge began….

I poked my head around the door mid-morning to check out their beautiful blossoming fractal trees they’d created in Javascript.

I went in again later and discovered they’d already made a huge leap towards their actual game – the platform game was hatching in the womb!

The Hackers took Chuckie Egg as a basis for their ideas and then decided the game would be set, not in a sweet little birdcage, but in a small intestine. That’s right – the aim of the game is to work your way through the small intestine (as a virus) to get to the top and infect the body you’re inside with a bug. Yum.

Then it was time for a quick lunch, and a chance to catch up with what our hackers thought of their day:

“It’s really cool to see something I’ve written working within a group project – we split all the tasks between us and now we’re merging it all together. It’ll be exciting to see how the artwork fits in and to see if we have a playable game within a day’s work.” Hacker #24609

“Can’t talk…hacking…” Hacker #24608

“…now discussing the benefits of hardware accelerated DOM object rendering rather than canvas redrawing with Seb! JavaScript !== AS3” Alan.

After lunch, The Artists got involved and ‘Infector’ was born.

The final result did, admittedly, take a little longer than anticipated but our lot got Infector up and running from concept to game in an astonishing amount of time and you can now play a version of the game here.

This experiment really showed how we can creating something quickly and effectively from our own IP when everyone works together and focuses on one project. The feedback from those who took part was really positive and we hope this will be the beginning of more Hack Days to come, time and resources allowing of course…!

Want to see more pictures? Check out our Flickr page.